
5-10k easily per turn for example.Įdit: i'll add here basic merchant defense tactic - remove your merchant from a resource to make it non-attackable by AI. If you have cornered these special places and keep watch on your merchants you make ridicilous amounts of money. a lone trail across the desert exists that allows you to reach the good areas in africa. If you have not yet figured out ivory and slaves is guud in africa. Late game: Constantinople and far east and africa needs to be in your hands or atleast sight. rack in the experience and then put them right back on those especially lucrative spots. Send your strong merchants against weak ones.

Mid game: Now merchants become usefull PROVIDED that you have built a network of watch towers that allows you to keep an eye on enemy merchant movement and placement. That one merchant you usally get - regardless of which faction you are - is going to be useless so i sometimes park it on some remote spot where it can bring atleast some income and slowly get some experience. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists!Įarly game: Little to no use. Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity

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